Halo Infinite should have these 3 Forge mode features
Halo v: Guardians' Forge mode is i of the best map building tools available to the gaming customs. It's filled with impressive features, and they're all easily accessible thanks to the manner's intuitive controls. However, with Halo Infinite, 343 Industries has a take a chance to take Forge to even greater heights. Here are 3 features that we would love to see in Halo Space'due south Forge.
Spawning in Covenant soldiers, Overflowing forms, or Promethean hordes has been something that the unabridged Forge community has been requesting since Halo three, and I believe that this is something we should go far Halo Infinite. The possibilities with this are endless; for example, y'all could design a map that creates a iii-style war betwixt your team, the enemy squad, and AI, like to Halo five's Warzone. Another thing y'all could practice is create your very own Firefight maps.
The primary event that I run across with this feature existence added is that I'm not certain if Halo's enemies would be able to navigate a player-created map like they do in campaign levels. That beingness said, we already take dynamic pathfinding in games similar Fallout four, so it'southward entirely doable.
Dynamic terrain editing
Halo 5 introduced terrain to Forge, but information technology would be sweet to see it taken a step farther and and so that we can change various things virtually pieces of land, such equally shape, height, and depth. This would give the map-maker the ability to create foxholes to mountain ranges, and everything betwixt. We tin (sort of) do this in Halo 5, merely it doesn't await that dandy because each terrain object is prefabricated.
This would probably be a tough task for the engine to handle, but thankfully, Halo Infinite is being built on the make new Slipspace Engine. Considering of this, I believe dynamic terrain editing is a possibility.
Read: ten amazing Forge maps in Halo 5
Timed weather furnishings
Unlike the previous 2 features, this idea probably wouldn't accept much endeavour from the developer. Halo 5 already has weather effects, as well as scripting that lets you create "events" (similar explosive crates dropping from the sky) that activate during a match afterwards a set amount of time. With Halo Infinite, I'd like to meet the power to create these "events", but with weather.
For how simple of a change this is, it would have an incredible impact on Forge's potential. Imagine playing on a snowy map that suddenly becomes engulfed in a blizzard halfway through the match, or trying to traverse a desert map through the occasional sandstorm. Things like this could drastically alter how a map plays during gameplay and would encourage players to apply new strategies, leading to more fun overall.
Your thoughts
What do you think of these ideas? What are some things you'd like to see in Halo Space's Forge mode? Let me know.
Halo five is available now on Xbox One for $nineteen.99. Make certain to check out everything we know most Halo Infinite, too every bit a wait at the story hints constitute in the game's trailer.
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